[sexual] [fat (bodily substance); fat (component in food)]
Translation
[Not Yet Translated]
Notiod Vre Hadfow (/ˈnotjod/ /vre/ [sexual] [fat (bodily substance); fat (component in food)]) is a subtropical Large City located in the Nogrehie̜w Moot of the Rosid.
The name Notiod Vre Hadfow is derived from the Sylvin language, as Notiod Vre Hadfow was founded by Dyënkdo, who was culturaly Wood Elf.
Climate
Notiod Vre Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cold 9°C (48°F). Notiod Vre Hadfow receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Notiod Vre Hadfow covers an area of nearly 76 km2 (30 mi2), and an average elevation of 2822 m (9258 ft) above sea level.
Overview
Notiod Vre Hadfow was founded durring the late 16th century in summer of the year 1467, by Dyënkdo. The establishment of Notiod Vre Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Notiod Vre Hadfow's construction back out of the project. Dyënkdo pushed on reguardles, and Notiod Vre Hadfow was finished, but starts off as a terible place to live.
Notiod Vre Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Notiod Vre Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Notiod Vre Hadfow is buildings are arranged within a network of broad packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Notiod Vre Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Notiod Vre Hadfow seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Notiod Vre Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Notiod Vre Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Notiod Vre Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Notiod Vre Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Notiod Vre Hadfow's parks.
Notiod Vre Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Notiod Vre Hadfow.
Notiod Vre Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Notiod Vre Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Notiod Vre Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Notiod Vre Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Notiod Vre Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Notiod Vre Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Notiod Vre Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Notiod Vre Hadfow's public wards, blessings, and other arcane systems.
Notiod Vre Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Notiod Vre Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Notiod Vre Hadfow's grid is powered by a boiler and turbine based power plant.
Notiod Vre Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Notiod Vre Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Notiod Vre Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Notiod Vre Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Notiod Vre Hadfow's natural decorations nor waterways.
Notiod Vre Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Notiod Vre Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Notiod Vre Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Notiod Vre Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Notiod Vre Hadfow yeast remains dormant.
The Unicorn near Notiod Vre Hadfow are known to be a mutant strain of the creature.
Notiod Vre Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Invocation energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 32
Farmers: 54
Farm Laborer: 90
Hunters: 64
Milk Maids: 47
Ranchers: 22
Ranch Hands: 51
Shepherds: 42
Farmland: 73446 m2
Cattle and Similar Creatures: 4533
Poultry: 54405
Swine: 3627
Sheep: 181
Goats: 36
Horses, Mounts, and Beasts of Burden: 1813
Craftsmen
Arms and Toolmakers: 37
Blacksmiths: 42
Bookbinders: 23
Buckle-makers: 24
Cabinetmakers: 41
Candlemakers: 58
Carpenters: 57
Clothmakers: 56
Coach and Harness Makers: 18
Coopers: 45
Copper, Brass, Tin, Zinc, and Lead Workers: 26
Copyists: 17
Cutlers: 14
Fabricworkers: 41
Farrier: 88
Furriers: 11
Glassworkers: 67
Gunsmiths: 41
Harness-Makers: 16
Hatters: 39
Hosiery Workers: 12
Jewelers: 20
Leatherwrights: 51
Locksmiths: 17
Matchstick makers: 26
Musical Instrument Makers: 27
Painters, Structures and Fixtures: 22
Paper Workers: 26
Plasterers: 23
Pursemakers: 31
Roofers: 19
Ropemakers: 18
Rugmakers: 16
Saddlers: 32
Scabbardmakers: 39
Scalemakers: 19
Scientific, Surgical, and Optical Instrument Makers: 11
Sculptors, Structures and Fixtures: 16
Shoemakers: 17
Soap and Tallow Workers: 68
Tailors: 117
Tanners: 23
Upholsterers: 27
Watchmakers: 24
Weavers: 50
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 12
Arcana Sellers: 12
Beer-Sellers: 24
Booksellers: 27
Butchers: 44
Chandlers: 46
Chicken Butchers: 48
Entrepreneurs: 18
Fine Clothiers: 44
Fishmongers: 49
Florists: 10
Potion Sellers: 30
Resellers: 75
Spice Merchants: 22
Wine-sellers: 40
Wheelwright: 29
Woodsellers: 17
Service workers
Bakers: 100
Barbers: 80
Coachmen: 25
Cooks: 75
Doctors: 43
Gamekeepers: 27
Grooms: 16
Hairdressers: 75
Healers: 51
Housekeepers: 54
Housemaids: 106
House Stewards: 58
Inns: 17
Laundry maids: 34
Maidservants: 67
Nursery Maids: 32
Pastrycooks: 62
Restaurateur: 69
Tavern Keepers: 78
Specialized Laborer
Ashworkers: 25
Bleachers: 17
Chemical Workers: 10
Coal Heavers: 37
In-Town Couriers: 43
Long Haul Couriers: 39
Dockyard Workers: 35
Gas Workers: 8
Hay Merchants: 14
Leech Collectors: 45
Millers: 42
Miners: 37
Oilmen and Polishers: 27
Postmen: 40
Pure Finder: 22
Skinners: 56
Sugar Refiners: 10
Tosher: 28
Warehousemen: 54
Watercarriers: 39
Watermen, Bargemen, etc.: 50
Skilled Laborers
Accountants: 23
Alchemist: 25
Clerk: 37
Dentists: 19
Educators: 54
Engineers: 27
Gardeners: 18
Mages: 13
Plumbers: 18
Pharmacist: 22
Professors: 7
Scientists: 13
Wizards: 7
Civil Servants
Adventurers: 17
Bankers: 26
Civil Clerks: 44
Civic Iudex: 20
Consultants: 11
Exorcist: 43
Fixers: 22
Kami Clerk: 35
Landlords: 34
Lawyers: 21
Legend Keepers: 30
Militia Officers: 151
Monks, Monastic: 58
Monks, Civic: 56
Historian, Oral: 39
Historian, Textual: 20
Policemen, Sheriffs, etc.: 44
Priests: 69
Rangers: 23
Rat Catchers: 27
Scholars: 28
Spiritualist: 34
Slayers: 10
Storytellers: 68
Military Officers: 75
Cottage Industries
Brewers: 62
Comfort Services: 69
Enchanters: 21
Herbalists: 20
Jaminators: 62
Needleworkers: 54
Potters: 33
Preserve Makers: 51
Quilters: 25
Seamsters: 106
Spinners: 53
Tinker: 19
Weaver: 47
Artists
Actors: 19
Architects: 7
Bards: 28
Costumers: 10
Dancers: 20
Drafters: 11
Engravers: 14
Fine Furniture Carpenters: 8
Glaziers: 19
Inlayers: 17
Musicians: 53
Painters, Art: 9
Playwrights: 18
Sculptors, Art: 15
Wood Carvers: 64
Writers: 58
Produce Industries
Butter Churners: 58
Canners: 60
Cheesmakers: 64
Ice Merchants: 7
Millers: 35
Picklers: 31
Smokers: 24
Stockmakers: 20
Tobacconists: 27
Tallowmakers: 41
6837 of Notiod Vre Hadfow's population work within a Foundational Occupation.
370 work in Agriculture
1526 work as Craftsmen
547 work as Merchants
1069 work as Service Workers
678 work as General Laborers
283 work as Skilled Laborers
1005 work as Civil Servants
622 work in Cottage Industries
370 work as Artists
367 work in Produce Industries
10573 of Notiod Vre Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 725 (4%) are noncontributers.
Points of Interest
Notiod Vre Hadfow is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
Notiod Vre Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Māshzsíhv Woodlands was struck by a drought when Tarn Saron grew too small to continue feeding Brook Boundless, which reduced the available water supply nationwide, but was especially harsh in the area arround Notiod Vre Hadfow. As the neighboring regions had no water so spare, Notiod Vre Hadfow lost 163 people, and 379 livestock in the disaster.. The drought lasted for 6 weeks, which are remembered as the Horror Thirst.